Autodesk 3ds Max, formerly 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games
and images. It was developed and produced by Autodesk Media and Entertainment.
It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by
video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie
pre-visualization.
In addition to its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and
subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a
customizable user interface, and its own scripting language.
Features
Constrained animation
Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with
controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to
animate with other objects in many ways — including look at, orientation in different coordinate spaces, and linking at different points in
time. These constraints also support animated weighting between more than one target.
All resulting constrained animation can be collapsed into standard keyframes for further editing.
Skinning
Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly
as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex
weights, volumes of vertices defined by envelopes, or both.
Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer
between models, providing the accuracy and flexibility needed for complicated characters.
The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.
Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting
adjustments in tricky areas.
Skeletons and inverse kinematics (IK)
Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools powered by Motion Capture Data.
All animation tools — including expressions, scripts, list controllers, and wiring — can be used along with a set of utilities specific to
bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters
animated.
Four plug-in IK solvers ship with 3ds Max: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These
powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth
blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected
bones.
The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver,
optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system
with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character’s spine or
tail, and includes easy-to-use twist and roll controls.
Integrated Cloth solver
In addition to reactor’s cloth modifier, 3ds Max software has an integrated cloth-simulation engine that enables the user to turn almost
any 3D object into clothing, or build garments from scratch. Collision solving is fast and accurate even in complex simulations.
Local simulation lets artists drape cloth in real time to set up an initial clothing state before
setting animation keys.
Cloth simulations can be used in conjunction with other 3ds Max dynamic forces, such as Space Warps. Multiple independent cloth
systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for
nondestructive iterations and to improve playback performance.
Integration with Autodesk Vault
Autodesk Vault plug-in, which ships with 3ds Max, consolidates users’ 3ds Max assets in a single location, enabling them to automatically
track files and manage work in progress. Users can easily and safely share, find, and reuse 3ds Max (and design) assets in a large-scale
production or visualization environment.
Language : Mul
Size : 2.77 GB
OS : Windows x64